The Krawl: Monster Manual
Introduction to Monsters
The creatures of The Krawl are as varied as the dungeon itself — ancient, cunning, and utterly indifferent to the lives of those who wander into their territory.
This manual catalogues the beasts, undead, constructs, and stranger things that haunt the depths. Each entry has been compiled from the accounts of explorers, hunters, and the rare survivor who lived to describe what they faced. Study them well — recognising a creature's strengths and weaknesses before the encounter may be the only advantage you get.
Using This Manual:
Creature Type & Size: Use the filters to narrow entries by type (Beast, Undead, Dragon, etc.) or size. Each card shows key combat stats at a glance.
Ability Scores: The six scores — STR, DEX, CON, INT, WIS, CHA — follow standard rules. AC is the creature's Armor Class; HD is the die size used for its hit points.
Attacks: Each entry lists the creature's weapons or natural attacks, their range, damage type, and any special effects.
Resistances & Immunities: Damage types the creature shrugs off or ignores entirely.
Creature Type & Size: Use the filters to narrow entries by type (Beast, Undead, Dragon, etc.) or size. Each card shows key combat stats at a glance.
Ability Scores: The six scores — STR, DEX, CON, INT, WIS, CHA — follow standard rules. AC is the creature's Armor Class; HD is the die size used for its hit points.
Attacks: Each entry lists the creature's weapons or natural attacks, their range, damage type, and any special effects.
Resistances & Immunities: Damage types the creature shrugs off or ignores entirely.